The online racing simulator
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Ball Bearing Turbo
S3 licensed
Quote from Postman Pat :...represent speed and distance in a 2D sim environment

Easily solved

http://www.nvidia.com/object/3d-vision-main.html

iRacing and LFS both work flawlessly with it, and when I first got it a couple years ago I couldn't believe how much it changed my perception of the track, especially elevation changes. I'd rather race in 3D on a 22" screen than in 2D on 3 24" screens any day. Of course, 3D with 3 24" screens would be optimal , and the product does that too (3D Vision Surround)
Ball Bearing Turbo
S3 licensed
Quote from jtw62074 :If the Need For Speed creators released a "Need For Speed: The Realistic Simulator version" that was every bit as hard core as LFS, with vehicle dynamics engineered by Doug Milliken himself, how many people here would take that at all seriously?

I would, that'd be fun. In fact, I've never played an "arcade" racer that didn't spawn the thought "damn, this would actually be FUN with realistic physics". TDU 1/2 for example - that' be awesome. I'd love to throw some of those cars around mountain roads with the feeling of LFS!

In any event, I just wanted to thank you for spawning the discussions in the iRacing thread and now here - it's great reading and as stated by others, this type of stuff is why I still come to this forum because it's bound to creep up eventually with some of the core members still lurking I'm not into RC yet but if I ever do get into it I'll make sure I give your product some attention!
Ball Bearing Turbo
S3 licensed
You gotta add C.A.R.S. to your signature
Ball Bearing Turbo
S3 licensed
Yeah, Witcher 2 is a decent game but it's so small, linear, and limited compared to Skyrim. Totally different experience really, I have a hard time getting immersed in a game where you're funneled down paths, even literally - when I can't jump, and can't wander far off the beaten path I just keep getting reminded that I can't really do anything I want, I have to do things they want me to do in the Witcher.

Honestly, I was a tiny bit underwhelmed in the first hour or so of Skyrim, and then I felt really stupid for being underwhelmed shortly after that :P. The game is probably the best game I've ever played for a full price "AAA" title. For once I don't regret paying full price for a game, there's a crapton of entertainment for the money.
Ball Bearing Turbo
S3 licensed
I was waiting for someone to say that but nobody likes to argue with Todd
Ball Bearing Turbo
S3 licensed
... Seems like it should be there though, wear does change diameter hence flat spots being present in the sim. Not sure why your results don't show that.

edit: physics wise it's there since it affects FFB, I guess maybe he overlooked it in the velocity math somewhere?
Ball Bearing Turbo
S3 licensed
Skyrim does that to Skyrim does that to people...
Ball Bearing Turbo
S3 licensed
Gotta throw mine in there too - Happy Birthday Scawen & thanks for the little note about the tires. Looking forward to trying it eventually.

Cheers
Ball Bearing Turbo
S3 licensed
LOL @ that... I had quite a time getting up there, but I did a ton of side things first and didn't attempt it until about level 20. Even then the bears, cats, and trolls were not trivial, even if not a major problem. This game is really something - I'm with Stu, it's easily the most engrossing game I ever played and I started in the late 80s. Pretty brilliant group over there, game is worth every penny at full retail price. I mean really, sixty bucks for how many hours of play value?
Ball Bearing Turbo
S3 licensed
Can't be any worse than the "food" you Brits come up with anyway... (eh?)
Ball Bearing Turbo
S3 licensed
Quote from The Moose :WTF? It's only been out for three days. You must have fast traveled everywhere and not done hardly any side quests...

I hope it takes me weeks to complete it. I've done about 30 hours so far, I'm only level 11, I've not fast traveled anywhere, i'm doing every side quest I can. You miss so much if you just speed through the game like you must have done.

It is the most immersive game I've ever played in 30 years of gaming.. and i hate RPG's!

Here's to the next 300 hours of gameplay!

+100000

Also... Game is infinitely MORE immersive in 3D

Next step: Projector
Ball Bearing Turbo
S3 licensed
What about Huutu's outing before he puked? Surely it's no coincidence that he did reasonably well after only a few laps - after all he'd never driven a NORMAL car before, and was under the weather.
Ball Bearing Turbo
S3 licensed
No, you're plain wrong, couldn't admit it, blamed it on some fantastical "misunderstanding", then tried to mask it by steering your related posts in an unrelated direction to mask the issue - your usual 3 step modus operandi as far as I can tell.
Ball Bearing Turbo
S3 licensed
Why do you change the subject every time you're wrong (which seems to be more often than not; but I digress)?

FFS, just once I wonder if you could muster the balls to say "Oh yeah, you're right I never thought of that".
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
I did the 75 deal a few years now it's a good deal if you plan on using it, which I don't anymore. Too many empty promises (or allusions) - seems to be the modus operandi of the genre so far.

Phil I don't know what you mean by that (for a change)

Ironically WoW actually IS a great game though as you say. Some people take it pretty damn serious though which I guess is your point.
Ball Bearing Turbo
S3 licensed
What do you mean? WoW is actually a pretty decent game with a lot of features. iRacing has lots of potential that isn't being realized and is too half baked for me to justify paying any more into it for now.
Ball Bearing Turbo
S3 licensed
Don't need to give out the source code. Just let someone from the community make the map; but that falls under modding which they don't do. Case closed.
Ball Bearing Turbo
S3 licensed
Cancelled iR for now.

Actually excited about rF2 believe it or not

Is there a beta or anything for rF2?
Ball Bearing Turbo
S3 licensed
Not ignoring this thread BTW, just it's a long weekend and the resulting Guinness intake makes me think that I should not post before thinking sans said Guinness intake. Phil is still wrong regardless though.
Ball Bearing Turbo
S3 licensed
Something is busted. Duh.

edit: Fine, to answer your question: "none"
But you do have something(s) stuck somewhere(s) that hasn't come loose probably on both sides with masses that just happen to cause your 8 second issue.

Listen, she drove through mud - and mud (and/or it's associated components) has had opportunity to invade various locations, causing an oscillating imbalance. Same principle as having a large stone stuck in one's rim, but probably two different masses in different places on opposite sides.

Or, maybe something is busted. Duh.

Edit 2: WASH THINGS
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
Quote from PMD9409 :The real life video makes sense because it was a much more aggressive approach. ..... Do a much more aggressive approach like that real video and you will see you are going to rotate over 270 degrees. You can even feel like ken block and do a 360.

Wha??? The iR reply had the engine bouncing off the limiter at 100 throttle, instantly dropped the clutch, breifly let off, quickly blipped, then went completely off throttle. I don't know how I could try it "more aggressively" than that.

Quote :Anyone have comments on the LFS replay of the same situation?

No I've been too lazy to watch it
Ball Bearing Turbo
S3 licensed
Phil, yes I have those items so I could see your replays.

I didn't know that about the iRacing steering setup, I thought it worked like in LFS so that pisses me off - LFS has it the best where it works out to the car's ratio no matter what if you set it properly (though it still needs the 900 degree option...)

Again, I know iR has problems - but that video that Shot picked out did NOT show them. I notice you didn't comment on the video of a real FGT doing the same thing
Ball Bearing Turbo
S3 licensed
Quote from PMD9409 :I was meaning due to the steering input of the wheel, there isn't enough acceleration to the left in order for the car to rotate as much as it did. Better?

That video is a pretty bad example, but it's just showing the no low speed grip iRacing has.

That's all I'm saying, the video is not an example at all of the low speed problems. First, if the rear is totally lit up like it was (wheels turning at 60 MPH or so FFS) it wouldn't even take much lock to bring it around. But the user had his wheel set at 360 so 45 rotation is a lot more than 45 in sim unless I misunderstand, which is possible - but even if it really is only 45, which I doubt, it just doesn't matter.

Quote from Shotglass :unless im mistaken the wheel in the iracing replay screen only moves from -90 to +90 so 45 is half look which is rather a lot

I'd have to check but TBH I think it goes further than that - not sure by how much though.

Also:
http://www.youtube.com/watch?v ... p;feature=player_embedded

Ball Bearing Turbo
S3 licensed
Quote from PMD9409 :Well duh, why wouldn't we?

I know right, we sim-racers are a binary bunch aren't we?


Quote :Since when is less than 45 degrees of steering input high lock?

Quite a lot if his wheel isn't set to 1:1, which according to the thread it isn't...

Quote :"Molten Rubber". Something that doesn't exist in iRacing. You can do a burnout for 5 minutes before anything happens, and that comes with relatively no tire heat in the process.

Yes but we're not talking about that, we're talking about that video that doesn't show the problems in iRacing

Quote :Be surprised? I'm not because it didn't happen. I tried the FZR (why would I do a road car comparison with a race car???) and guess what? It didn't happen! Car regains grip almost instantly. Nice try though, can't believe I actually got worried and tried the FZR thing. You got me on my toes atleast.

I thought the weight of the FZ50 would be closer than with the FZR but I didn't check before I said that. I assume you meant to say FZ50 of course (). I think you're just saying you tried it so I'll have to try it too now.

Quote :EDIT: Shotglass, they have changed the inertia on cars so many times in iRacing is it remarkable. Sadly a car going under 20mph initially shouldn't have enough inertia to rotate that much.

But with that silly logic "dohnuts" should be impossible because the situation in that video is not about the forward speed of the car.
Ball Bearing Turbo
S3 licensed
Quote from Shotglass :precisely what am i supposed to be seeing thats the least bit fishy there?

Didn't you get the memo? It's cool to bash any iRacing replay right now because they didn't live up to their hype.

Quote from PMD9409 :A car weighing over 1250kg, and it's supposed to rotate around at less than 20mph with no throttle applied? That's something you see on spreadsheet cars like rFactor, not on what is supposed to be a live tire model (on the Ford GT that is).

In your vernacular:

step 1) Acquire heavy, mid engine car with much torque and drive-train mass
step 2) Max throttle clutch drop at high lock
step 3) Abruptly let off the throttle once rears are lit up at full RPM, and the car has begun to rotate on molten rubber already.
step 4) Be surprised at facing the other way.
Step 5) ???
Step 6) Profit

I guess I should upload a video of the FZ50 doing the exact same thing so we can take stabs at it and call it spreadsheet etc.
Last edited by Ball Bearing Turbo, .
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